Aesthetically, this is one of the most professional looking entries in the jam. The designs of the NPCs are extremely high quality, and everything from the UI, to the logo, to ability icons, to enemies and environments have a quality and cohesiveness about them. You can tell the team behind this project were super aligned in what they wanted to deliver!
Gameplay wise… Before I even got to the first real roguelike section, I hit a bug that replayed the entire first day dialogue, which was a bit disorientating. Then once I got to it, the combination of floaty controls and lack of feedback on attacks both ways left me unsure if I was hitting enemies or if they were hitting me. All the pieces are there - skill trees, different attacks, dashes - but it doesn’t quite click yet.
Super curious at this stage what scope, if any, the team is looking at expanding this out to post jam now the crunch is a little further behind us! It seems like there’s some excitement around it, and it’d be cool to see this team continue to focus in on this and refine it into a final product.