I'm surprised no one has commented yet. I enjoyed playing through this! Art was good, music was pleasant, story does feel a tad aimless at the moment but still I'm intrigued to see where it goes. Group dynamic gives me a bit of a Night in the Woods feel that I am 100% down for.
I did encounter 1 minor issue. In the scene selection screen when I was at the highest positioned scene. I struggled a bit to get back down to the rest of the options. Had to click around a bit before it would go back down. I dunno if it was the dimensions of my screen or what but adding some way to scroll up and down outside of clicking on a different scene would be great. If that's already possible and I just missed it then oops, ignore me lol
I have yet to play Night in the Woods, but If it's vibe is similar I will have to check it out, thanks for the recommend!
Thank you for the feedback, I won't spoil my reasons for it here, but I promise the story being a bit "aimless" right now is intentional, and I will let the artist know you appreciate her work!
Yeah, the control issue with the memory nodes is something I have been informed of and I intend to fix in a future update. As it stands, if you click on an active scene, it will deselect it, allowing you to free roam through the space. But I intend to give a proper tutorial/explanation of this in the future as it was not as intuitive as I believed it to be, Which is on me!
Thanks for playing Split, and I'm glad you enjoyed it!