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(2 edits) (+1)

Thanks for the answer, I just sent you my pioneer name :)

Auto selling sounds like a great feature, especially when you can set it to sell whenever you passed a certain threshold. Same goes for "Auto Fuse" and "Auto upgrade Storage". Any further automations make sense once the player has prestiged I think, like unlocking the option to buy generators automatically for example.

Looking forward to more content :)

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Yes for sure, these will be galactic market purchases when implemented.  I think you are right about the too many clicks but i like the player to work in the first run, just enough to stay interested but wanting QoL.  Thats the benefit of rebirthing i guess.  Some good ideas there, thank you, and thanks for the save ill get back to you when i can take a look.  Working on a stats page at the moment but before i push anything new to itch i always have a bug session.  I am pretty close to getting to the end of the first run now in terms of content, so then i will have to build the reset logic and all the galactic market add ons to spend AP and the auto features you mentioned will for sure be part of those.

I am very open to hearing about ideas to balance the economy in terms of costs of materials and cash generated and any other observations because it is very roughly done at the moment.  Thanks.

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Yeah, I totally get that, the player first needs to get familiar with the game, meaning they will have to check out everything first hand and understand, what there is to do. 

I have a few more suggestions:

  • Hotkeys for opening certain tabs, selling and/or fusing
  • Activating Auto Save by default, when I start on a new device, the option is turned off
  • A button that expands/collapses the whole list, so you don't need to open every single resource

A stats page would definitely help getting a better overview, glad you're already working on it :)

And btw, I like the messages at the top of the screen, they're a nice addition

If you don't mind me asking, what language and IDE do you use?

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Thanks for your suggestions. I like the hotkey one!  I think autoSave is meant to be on by default, but I do a lot of playing around on peoples saves for the code fixes and I probably pushed a version to itch where it was set to off by mistake.  I dont want to damage people's games!

By the way I have patched your problem, so your save now works, but I am not pushing this version to itch as the main release.  If you look in the versions I have pushed, there is one called v0.321_BETA that will make it work again, and of course the next released version will work.  I had missed a variable in the save logic, so I had to write a patch function to set the launch pad built to true again if the player has more than one rocket, it had got itself in a mess.  If you save in this beta version, it will only work in that version and future releases.

I am not a developer as such, I work in QA and this is a fun little side project and as such I am very much learning dev and so my codebase is likely a chaotic scene for anyone that knows what they are doing.  It is pure JS no libraries at all except I use graphviz for the tech tree which I want to change as it is very slow, and I dont know how to implement web workers for it.  IDE I just use visual code but hoping to go back to webstorm when my repo has 6 months dev and they will give me the free license again!

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By the way you will have to download the zip and run it on a live server like in VS code to get it running when it is not the broswer version on itch.  It isnt ready for a release version yet, but if you open this and run it, it will still let you load and save as it talks to a firebase database, not related with itch.  email me if you struggle.

(1 edit) (+1)

Thanks for everything :)

I don't mind waiting for the new version to hit itch, since I still have 3 rockets left to build :D

I've also started coding as a hobby and it's a nice feeling to create something that people actually play

Me personally, I write my code in C# and use Unity with Visual Studio and my only regret is that I didn't start coding a few years prior when I had the chance. 

I wish you all the best and a lot of fun with your projects :)