Yeah the value I picked for the speed arbitrarily set to “5” and chosen entirely before there were even sprites in the scene so I also saw it was slow haha. There will probably be a sprint or something, as well as we’ve discussed having a map and letting you teleport to fixed places on the map.
The a lot of inspiration definitely came from Persona, I’m a big fan of 3/4, the initial idea came from Danganronpa, which also has a “3 characters per day” kind of setup, the 3 started as arbitrary then kinda fit as we tied it to time management(morning/afternoon/evening).
The happiness decay will ultimately depend on the work chosen, based on how much the kin likes or dislikes the work, but technically Just because they’re unhappy doesn’t mean you can’t assign them work. But for clarity playing as ‘expected’ trying to be as efficient as possible It’d probably between a 2:1 or 4:1 ratio, they need to roughly break once a day or once every other day, but again breaks aren’t mandatory.
As for interruptions, generally any hang out will forgo any benefits or drawbacks to the assignment chosen, if they have a scene and you hang out with them the scene will have choices and those become the bonuses like increasing affection(the stat that lets you have sex with them), or increasing/unlocking a stat/skill or something.
So hanging out with someone on free time probably won’t give the standard energy/happiness recovery but based on the choices may as an example, increase happiness 3x more than a normal free time. This is something that could change, but for now, the plan is interruptions would skip any assignment entirely.