Loving the time management system, but the navigation looks kinda slow...? Otherwise its giving me Persona vibes, which is a system that I think really works for relationship building RPGs. What would the happiness decay rate look like? How often would we be needing to send the women for free time/breaks, do you think? Would interrupting them while on a break have any negative effect? Or would the free time still count as free time if they hang out with the player?
Keen to see how this develops!