You definitely put the hardest level first! The remaining levels were a lot clearer, I think because both guys kind of looks like they're both dead in level 1, so I wasn't sure if I was reconstructing what already HAD happened, or if I was finding a scenario for something that WILL happen. I think the remaining levels took less than half the time that I spent on level one.
In level 1, finding a sequence of 3 objects out of 7 options gives 35 combinations. In contrast, levels 2 and 3 required a sequence of 3 objects out of 4 options, which is only 4 unique combinations. I think playing levels 3->2->1->4 would have made it a lot easier for me to understand what to look for, and they're reasonable to brute force if you get stuck.
The idea of a hidden object + sequence puzzle game has a lot of potential, and it was satisfying watching the animations play out. With a bit of polish and some small QoL adjustments (little animations, more environmental interactions) it could be a great casual puzzle game.