- I arrive at the function.
- I turn on my hypno-eyes. At no future step do these get turned off.
- I slap everyone in the face at least once.
- I feast.
- Everyone is now my friend! :D
I adore this concept a lot, and the work that went into the procedural physics is really palpable. It's so much fun to throw everyone around!
I really appreciate your in-depth postmortem and the design doc you included, being able to see your process was half the fun of this entry to me. The idea of "blood acting like rings from sonic" is so funny, and the physics you've made would really lend to gameplay being that fast-paced and hectic. Especially good call turning away from VR for the jam's sake-and if you keep it desktop-centric, I think you could play a lot with different movement options, and how they react with your silly physics!