Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Suggestions for ideas? I've got one or two that might be worth a spin.

First idea - beating a horror by solely giving it food it loves will gift you a new permanent recipe, one that will be useful or loved much more down the line. (I'm thinking maybe 2-3 areas ahead so it's not spammed/abused)

Second idea - Same as above, but the giant horror for each area not only gives you a permanent recipe, it also gives you a permanent piece of gear. The downisde is, you have to return back to the castle to equip it, instead of equipping it immediately.


Possible final idea - Horrors have a chance to recognise the princess, immmediately halting their progression and allowing you to fill them up and yourself.

Thank you so much for the suggestions, let me address them one by one

1. yes, we had lots of ideas around it.... but it is currently on the "nice to have list", so one day hopefully we will get there

2. This is kinda what artefacts are for... we just need to make sure with a storyline or quests to put emphasis on them

3. Could you elaborate on this? I'm not sure if I fully get it, but it sounds intriguing!

To explain the final point in more detail - 


You completely defeat a horror by using food it loves.

Upon doing so, a little marker of some sort will appear in the bestiary on the horror's page.

When that mark appears, there is a chance (I'd say something like 1 in 5 or 1 in 4) that the horror will recognise the princess on an encounter.

When they do, they stop advancing and you can simply keep feeding them and yourself food until the encounter is over.

very interesting... I like it!

first, we doing massive changes to cards but down the line, we are thinking about mechanics like this, definitely going to the ideas pot :)

(+1)

Fantastic to hear, and can't wait to see what else you come up with!