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Ramble 6 : Locks of the trade. Lockpick, locks with keys and keycards

Kinky Dungeon has numerous types of locks, Many of them can be unlocked with a picklock and keys, but some require more specific tools to be opened. Lock type can affect restraints cutting and struggling difficulty.

Locks with keys:

- Simple lock. shabbiest looking one.

  - Using a regular key first time on simple lock creates a simple key, infinite use key that can be used to unlock all simple locks.

- Base locks. Standard locks that use regular keys. 

  - These locks have multiple different variations affecting picklocking and unlock speed up to high security lock. Depending on your perks and restraint + lock combination, your skill with lockpicks might not be enough to fully unlock the lock.

- Disc locks. These locks require additional special tool to lockpick. You can get these from shrine of commerce and enemies. Regular key works as normal

- Runic locks. These Locks are powerful and cannot be lockpicked. These Locks need Magic key to open. 

- Crystal locks. Has protective layer. Requires less than 25 distraction to reveal the regular lock under the crystals.

- Ancient locks. These locks are the most powerful temporary locks. Cannot be picked and require extremely rare ancient key to unlock.

  - Ancient locks downgrade to runic locks after progressing 1-3 floors down.

  - Ancient keys can be found from Gold chests, Kitty chests and as rewards from Goddess quests.

  - Ancient keys are the only way to remove Ancient restraints found in ancient vault.

  - Ancient lock restraints cannot be removed with goddess shrines.

  - Ancient Keys will not be recovered from capture.

Cyber locks. (5.3.35)

- Unlike other locks, Cyber locks require keycards.

- Keycards can be used on multiple restraints until it reaches 100% security.

- Entering new floor resets security.

- Cyber locks have 3 tiers which each add different value of security

  - Cyber around 20%

  - Integrated 30-40%

  - Advanced 100%

Special locks

Special locks with unique ways to unlock. Lockpicks and usual keys cannot open these.

- Enchanted locks. These locks are locked with magic. You need a spell "unlock" to open these yourself.

  - If you do not possess unlock spell, Nonhostile mage npc can unlock locks for you too. Submissiviness will affect if they do it.

- Rubber locks. These locks are opened with cutting.

- Divine locks.  these locks only come to play with perk bound crusader when you accept or fail a goddess quest.

  - these locks are impossible to open yourself. Even goddess shrine will not remove it. Only way to remove the lock is to complete any goddess quest.

- Cursed locks. Restraints with curse lock are impossible to remove with cutting and struggling. regular cursed restraints are affected by shrines and shopkeeper.

  - Curses usually come with enchanted restraints and curse effect.

- Cursed restraints have a specific ways to remove that is explained in the lock:

  - at presence of specific goddess shrine. Getting close to a correct shrine automatically removes the cursed lock.

  - Maximum willpower

  -  200 mana cost

  - magic key

  - Capture multiple mages. This means rendering a mage helpless with bondage and then capturing.

  - Edge multiple times (reach 100 distraction and do not let go)

  - Be hit by specific damage types

- Special Cursed locks like Fuukas collar, Dollmakers visor, ancient restraints and star/moon cursed choker have fixed way to unlock and cannot be removed with shrines.

  - Fuuka: 25 ectoplasms. Ghosts and revenants drop these

  - Dollmaker: 8 doll id's. You get one per floor from first hunted doll.

 - Warden's belt: pay 8 spellpoints

  - Ancient restraints: Ancient key

 - Star/moon cursed choker: Remove all star/moon cursed restraints

  - Star/moon cursed restraints require you take specific amounts of damage with willpower. Some damage types do not apply ( curse tells which)

- Kitty curse. melee attack humanoids