Ramble 6 : Locks of the trade. Lockpick, locks with keys and keycards
Kinky Dungeon has numerous types of locks, Many of them can be unlocked with a picklock and keys, but some require more specific tools to be opened. Lock type can affect restraints cutting and struggling difficulty.
Locks with keys:
- Simple lock. shabbiest looking one.
- Using a regular key first time on simple lock creates a simple key, infinite use key that can be used to unlock all simple locks.
- Base locks. Standard locks that use regular keys.
- These locks have multiple different variations affecting picklocking and unlock speed up to high security lock. Depending on your perks and restraint + lock combination, your skill with lockpicks might not be enough to fully unlock the lock.
- Disc locks. These locks require additional special tool to lockpick. You can get these from shrine of commerce and enemies. Regular key works as normal
- Runic locks. These Locks are powerful and cannot be lockpicked. These Locks need Magic key to open.
- Crystal locks. Has protective layer. Requires less than 25 distraction to reveal the regular lock under the crystals.
- Ancient locks. These locks are the most powerful temporary locks. Cannot be picked and require extremely rare ancient key to unlock.
- Ancient locks downgrade to runic locks after progressing 1-3 floors down.
- Ancient keys can be found from Gold chests, Kitty chests and as rewards from Goddess quests.
- Ancient keys are the only way to remove Ancient restraints found in ancient vault.
- Ancient lock restraints cannot be removed with goddess shrines.
- Ancient Keys will not be recovered from capture.
Cyber locks. (5.3.35)
- Unlike other locks, Cyber locks require keycards.
- Keycards can be used on multiple restraints until it reaches 100% security.
- Entering new floor resets security.
- Cyber locks have 3 tiers which each add different value of security
- Cyber around 20%
- Integrated 30-40%
- Advanced 100%
Special locks
Special locks with unique ways to unlock. Lockpicks and usual keys cannot open these.
- Enchanted locks. These locks are locked with magic. You need a spell "unlock" to open these yourself.
- If you do not possess unlock spell, Nonhostile mage npc can unlock locks for you too. Submissiviness will affect if they do it.
- Rubber locks. These locks are opened with cutting.
- Divine locks. these locks only come to play with perk bound crusader when you accept or fail a goddess quest.
- these locks are impossible to open yourself. Even goddess shrine will not remove it. Only way to remove the lock is to complete any goddess quest.
- Cursed locks. Restraints with curse lock are impossible to remove with cutting and struggling. regular cursed restraints are affected by shrines and shopkeeper.
- Curses usually come with enchanted restraints and curse effect.
- Cursed restraints have a specific ways to remove that is explained in the lock:
- at presence of specific goddess shrine. Getting close to a correct shrine automatically removes the cursed lock.
- Maximum willpower
- 200 mana cost
- magic key
- Capture multiple mages. This means rendering a mage helpless with bondage and then capturing.
- Edge multiple times (reach 100 distraction and do not let go)
- Be hit by specific damage types
- Special Cursed locks like Fuukas collar, Dollmakers visor, ancient restraints and star/moon cursed choker have fixed way to unlock and cannot be removed with shrines.
- Fuuka: 25 ectoplasms. Ghosts and revenants drop these
- Dollmaker: 8 doll id's. You get one per floor from first hunted doll.
- Warden's belt: pay 8 spellpoints
- Ancient restraints: Ancient key
- Star/moon cursed choker: Remove all star/moon cursed restraints
- Star/moon cursed restraints require you take specific amounts of damage with willpower. Some damage types do not apply ( curse tells which)
- Kitty curse. melee attack humanoids