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Ramble 4: assortment of tips

These are random general tips to survive and manage within the dungeon:

- waiting instead of moving or acting restores stamina double the normal rate.

- Buying Vault ( followup for dodge I in upgrades) with spell points lets you sprint past flying enemies. this Includes all the living restraints and shadow hands, making escaping crowded room possible.

- Enemies like living restraints, animals, slimes and encased adventurers Cannot Open doors. Sometimes best way to fight assortment of trap restraints is just to dash out and close the door.

- Shadow creatures like shadow hands slow down at presence of light sources. carrying a torch or fighting by light source slows their movement and attack speed.

-  Healing and casting restraint removal spells on bound faction members that are not currently hostile is an alternate way to increase faction reputation outside of bondage offers and goddesses.

- defeating humanoid enemies with bondage does not damage reputation with their factions. 

- Blinded enemies cannot dodge. Using items like flash bang and conjure blindfold are an excellent way to Nullify evasion.

- Gagging enemies with truss em up and conjure gag spells  not only stop spell casting, but also prevents them from raising an alarm during submissive state after freed from prison for good behaviour.

- Slowed movement helps with stealth. Crouching is genuinely good way to avoid enemy detection or to ambush.

- Temporary tile effects like slime and leftover ropes can be used to your Advantage. Slime and ropes are flammable, so you can set them on fire, while you can melt ice to water. Conjuration also has spells to use leftover bondage on the ground to bind anyone standing on top of any (yourself included).

- Spending enough money at Shrine of commerce (appears after exiting a floor or with perk) summons a portal to visit Shopkeeper for her services, bed or general furniture to remove bondage. Each portal needs more money Spent.

- Summoning circles around trapped chests are actually not based on where the chest is, but where the player is standing. With magical sight one can determine best place to open the chest for minimal ambush.

 - It is possible to block summoning circles with allies, bodies of captured enemies and earth spell Earthshape from activating.

- Rogues with unique passive and everyone else with spell school "Arcane knowledge" can see enemy resistances and damage types. Use this to your advantage to exploit weaknesses.

- High security prison can serve as extra chance to nab goddess shrines for reputation and magic keys depending which faction owns it. Just Gauge if you can take the risk.

- Make a noise can be useful for luring enemies to an ambush.

- You can retrieve most of your items after capture by progressing to next perk room. Open the cest to get your items back. Note item stacks are maxed out at 10.

- You can sell anything you carry, including restraints at the shoppe. Bear in mind that more you sell of the specific item, more its sell value decreases.

- Some perks add extra effects with other perks. Example "Flexible" positive perk allows use of legs to open doors with free legs while using negative perk "unfair doors".

- If you are captured and have looted chests within the floor, dont forget to check them again for duplicate knife that you might have forgotten.