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Great demo!  I really see the potential.  I didn't really understand the rules through the first playthrough- I was hoping to see a "how to" in the settings or something, really I just didn't understand when the area closing benefit would occur.

For me the rotation was pretty finnicky, right clicking to rotate would make it drop the piece about half the time, I'd allow a keyboard key to rotate (probably R) or switch to click to pick up and click to drop.]

I love these kinda games and I could immediately tell this was gonna be a good one.

Hello ben, thanks for playing. I tried to tell the rules in the tutorial, but maybe too many words to read which make you confuse about the closing area rule? Is it better to add a static rule instruction to read for you? 

Yes, it's a little finnicky to rotate when you drag the tiles, I will add a rotate key, I will update it in few days(the project is still in development)

Thanks for the advice and thank you for loving this game.

Yeah a static rule instruction sheet available in the settings would be good.  After these comments I realized that the score counting animation is actually really helpful for showing how it works.  I think adding a title to the calculation box like  "🌲Zone Closed Reward" and maybe titles for the boxes like "number of titles" x "number of stars" but that might be too much

I will add a static rule instruction 😊

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Two things in this screen shot:
1. Highlighting the full screen on web is cut off on the sides (also cuts off some tutorial text) (1440p monitor)
2. I have no where to place this piece and no more discards or next turns, so I've lost but the game doesn't acknowledge it

Got it, I will fix them.

Just beat the relaxed mode!  Very satisfying