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(1 edit)

1. Would be nice, but it's not a huge deal imo. If it's too much trouble there's more important things to focus on currently.

2. The length is fine for the first area, but I wouldn't mind an extra section with its own checkpoint. Or some sort of side area off the main path that contains a tiny sidequest or something, with a few rescue tokens as a reward. I was also hoping to revisit the Dryad tree after completing the forest wondering if I could meet an NPC or two in there or at least explore it for an item or two, but it looks like it just takes you back to viewing the cutscene and otherwise just teleports you back.

3. Pretty good. Though I'm unsure I missed one scene with the first vine where you can choose to just try to burst through it. I chose not to, and it doesn't appear like there's a way to make that vine reappear when I came back later. And I'm not even sure if that has a scene anyway since it doesn't show up in the gallery anywhere.
On that note, the gallery could use some expanding (no pun intended) to contain these sorts of minor "bad-end"-like sequences that you would normally want to avoid (like with the vines). With the method of unlocking them requiring you to either do it at least once, or if it's totally inaccessible after finishing an area, just finishing said area. It could serve as an actual gallery to view scenes and cutscenes you have already done in regular gameplay, and have one section of it be reserved for scenes exclusive to the gallery.

4. Pretty good. Could be more immersive to have that area actually accessible outside of the science cutscenes though, and initiate them for the first time from there rather than the gallery. Bonus points if we could interact with the huge cowgirl inbetween scenes for extra dialogue tidbits.

6. I did see the keypad but figured it's some sort of secret code for testers, so I didn't bother with it. Seeing the hint in this thread makes it very obvious though so I know the code now lol

The only real issue I've noticed is that at the current max sizes (including overload but that one might be intentional) the image simply gets cropped and you can't really see the full boob. I'm unsure if that's simply a limitation of this version of rpgmaker or if something can be done about it, but it would be nice to see the full-body shots at bigger sizes when those become a thing.
A suggestion I'd love to see is Cowsza herself getting bigger with every area you beat in the main game, starting with the Forest. Similarly to how Seeds of Destiny makes their goddess bigger with every few crystals you find, signifying that her power has increased. And just generally I'd love some scenes with Cowsza as the focus, even if later in the game.

This is good feedback.

With the current max sizes it's related to the size of the PNG images themselves. It's not really a limitation, but more that I chose that width so that it won't cover up anything on screen. You can change the overload image to show the entire width of it and goes to, like, half way across the screen. I might change the option to show the full overload image to also show the full expansion sizes.

Eventually, I'll make Cowza change to the same growth type the player chooses. And I do plan to make her grow at some point, it's just lower priority.

Hmm, maybe I should make a scene for Cowza doing something.