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congrats on your first finished game!

i like the idea of a hidden stamina meter, and having to try to make your way based on vibes.  naturally i don't really know how much it came up, though i did get the impression that the hot spring restores some stamina?  i hope it does, because that'd mean that your stamina is a purely narrative thing with no wink-and-nod to make explicit when it changes, and that's pretty cool.  it's rare to see a story-game that clearly has a number being tracked somewhere but doesn't announce it in a "gamey" way.

it could do with a touch of editing -- couple typos, maybe needs some commas sprinkled here and there -- but it's a solid little narrative maze of just the right length!

Thank you so much!  The spring does restore some stamina, and it's also 50/50 if you run into a chest and decide to open it to either get some stamina healed or find a friendly mimic. Originally I wanted to have more places that played with the stamina and changing paths, but I got too distracted and didn't pace myself well at all, lol. 

I'm not surprised there are typos since I was writing up to the deadline and edited a few things straight into twine, but I'll definitely have to make time to search them out some day!