congrats on your first finished game!
i like the idea of a hidden stamina meter, and having to try to make your way based on vibes. naturally i don't really know how much it came up, though i did get the impression that the hot spring restores some stamina? i hope it does, because that'd mean that your stamina is a purely narrative thing with no wink-and-nod to make explicit when it changes, and that's pretty cool. it's rare to see a story-game that clearly has a number being tracked somewhere but doesn't announce it in a "gamey" way.
it could do with a touch of editing -- couple typos, maybe needs some commas sprinkled here and there -- but it's a solid little narrative maze of just the right length!