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I'm not as familiar with solo-journaling TTRPGs, but have played a good number of indie TTRPGs, so take any feedback here with that in mind.

As others have mentioned, I don't know that there is quite enough here to really constitute a game. For me, having more thematic elements, more detailed prompts, and (probably most importantly for me) having some kind of card-draw / dice-roll / rules would have been really valuable.

I think, if there was any concern that those tools wouldn't be accessible, you could always point to online tools to do that (like https://www.random.org/playing-cards/ or https://www.random.org/dice/).

You mention on the page description that "the JPG version has fancier & more aesthetic formatting" - I think, given the nature of the jam, it would have been valuable to port that, either describing the nature of that content in the PDF, or replicating the space / star-like scenery in the audio recording (with sound-effects / ambiance). 

Perhaps you could even use accessible fonts and high contrast lettering to make sure that the content is as-readable-as-possible for those with some amounts of low vision! 

The solo-journaling scene feels (at least to me) relatively young and certainly niche, so I would hate for this to turn off would-be enthusiast of the genre. I think there's probably a space for it in this kind of jam, but needs a bit more development, and some clear affordances for a visually impaired audience, and that needs to be the primary offering for that experience, rather than a substitute.

I sincerely hope this doesn't come across as mean-spirited, and hope you continue to participate in these jams - this is my second year participating, and I learned so so much from the feedback that I received in the first one. I do hope that you and others take this feedback, learn, and help teach others how to build accessible-first experiences!

(+1)

Hi, thank you & that's all really helpful!

I wanted to clarify that the game itself was one I wrote for a separate game jam (the 36-Word TTRPG Jam, with the limitation that games had to be written using exactly 36 words) which occurred during the same period as the Games for Blind Gamers Jam & wasn't written specifically for the Games for Blind Gamers Jam, which is why it's as minimalist a game as it is! 

I am fairly new also to playing & writing journaling TTRPGs, & when I looked at other submissions in the 36-word game jam before creating mine, I saw, played, & enjoyed many other games submitted to the 36-word jam which also consisted solely of writing prompts & didn't involve further mechanics beyond that, which is why I wrote it the way that I did. I felt as my lonely space cowboy game was among my most popular games & was fairly short, it would be a good candidate for testing out, on a small scale the idea of making fully-produced audio versions of my games in the future which I would love to do!

Your feedback about adding more ambience is also helpful & a great idea, as is your feedback of making a version with an accessible font (I haven't had a chance to make that version yet, but I definitely will make accessible font versions of this game & other games of mine in the future, so thank you for that suggestion!)

Based on feedback I've received, I've made a more TTRPG game mechanic-focused version of this game-- the audio file for the updated version of the game not only includes game mechanics in the way of oracle-like D6 rolls that help give answers to the questions, but I've also gone ahead & taken feedback from other comments about speaking less slowly & added ambience like you suggested to create an atmosphere to the game in the same way the graphic designed version of the game provides to heart, so I have included that in the updated audio file as well! In case you're interested in listening to that version, the first file listed on the game page is the new audio version with these changes implemented.

Thank you again, your feedback was helpful!

(+1)

Wow - I'm stunned. I just listend to the new version, and I'm immediately blown away by how amazing the new audio version is. I really enjoyed the possible dice results (not just success and failure, but like, really neat ways to think about what the results could mean), and the subtle music in the background really set the tone!

I think this also does a really great job of explaining how people should interface with this kind of thing. Great job on the new edition 👏

Thank you so much, that means a lot! I'm so glad you enjoyed the changes & updates I made to this game! Thank you again for your original feedback & for playing the game in general! 😊