I enjoyed the tactics/puzzle element of this, once I realized exactly what you meant by "surround" the enemies. I was also able to break the game in a couple of ways I think:
- I was able to draw a circle around the other base, which captured all of their circles but one and soft-locked me (image below)
- I was able to play long enough(?) that the blue circles completely stopped moving
- I tried creating long snaking paths. and I could not get the blue circles to actually capture my pieces
The mechanics/concept are interesting, and I imagine it must be very difficult to write the AI for the game, congrats on that! I also wonder what kinds of strategies are the most effective... It seems like pushing deep into enemy territory would be too high risk to be worth it, unless you can use another piece or two to defend. That's the sign of an interesting system!