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I enjoyed the tactics/puzzle element of this, once I realized exactly what you meant by "surround" the enemies. I was also able to break the game in a couple of ways I think:

  • I was able to draw a circle around the other base, which captured all of their circles but one and soft-locked me (image below)
  • I was able to play long enough(?) that the blue circles completely stopped moving
  • I tried creating long snaking paths. and I could not get the blue circles to actually capture my pieces

The mechanics/concept are interesting, and I imagine it must be very difficult to write the AI for the game, congrats on that! I also wonder what kinds of strategies are the most effective... It seems like pushing deep into enemy territory would be too high risk to be worth it, unless you can use another piece or two to defend. That's the sign of an interesting system!

(1 edit)

Thanks for the feedback! As for the issues you mentioned:

1. That is kinda how the system is meant to work, but it can be a bit awkward if there is an enemy over the capital. Technically I think you can nudge them out of the way but yeah it is a tad strange.

2. Yeah I noticed that issue. The AI was honestly a bit rushed so I didn't iron all of those bugs out.

3. They actually can capture your troops, but I haven't actually coded them to intentionally do so yet so its just really unlucky if they do right now.