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(+2)

This is a REALLY, REALLY good concept.

The way you tie hypno and gameplay together is excellent. Ensuring the player does some chores at first, making sure they understand how tedious it is, and then giving them hypno as to avoid it. That is genuinely good game design. Furthermore, it's super hot. Mechanically taking control of those characters, using them as pawns to do your bidding... that tickles all the right neurons.

If you continue this -- and I hope you do -- I might request a meter for how much we've trained our hypnotic powers. That, together with some progression of the control over our subjects (doing one chore, to doing several, to submitting for us in... other ways), would turn this into a legitimately excellent hypno game.

Very promising start. Very, very good stuff.

(+1)

Thank you!

I'm glad you have enjoyed it so far.

I would like to continue working on it until there is enough content to call it a complete game.

So far, it seems a meter is needed and some clues about the control you can have over characters.

Also, progression on subjects is planed, actually they are just space holders with no animations or even with just a message that says: not implemented, but you can be sure the main idea is to control them until they do other tasks besides house chores.

Again, thank you for playing and for your time to comment.

If/when you continue, please do let me know!
This has the potential to be REALLY good :>