Day 4
Further fleshed out inventory, items, and UI. Can now use items, drop items by right clicking in inventory, and pick up items from the world with spacebar.
The code works, but I feel the need to do the first big refactor to keep it organized, decoupled, and scalable. With half of the contest over, it's looking unlikely that I'll have a "complete game," but I might end up with a very flexible and charming framework for building a more substantial game over the long term.
And depending on how I feel, maybe days 6-7 can be used to use the tools I've built to make a sort of roguelike mini-game so that I have at least something to submit?
PS Don't know why there are such weird visual checkerboard artifacts in the gif below, the actual UI doesn't have that. itch must not have liked the upload.
