Untitled roguelike. Codenamed EspressoCream.
Posting here for motivation.
This is my first game. I'm coming from background in machine learning. Just learned Dart last month and have been picking at Rust for a year or so on and off.
Working with no game engine and no game-specific frameworks or libraries. Building a UI system on top of Flutter. Plan to code game logic in Dart. Expensive graph algorithms or AI models will be written in Rust if needed, but probably won't get that far given time constraints.
Day 1: Created a core UI. Added dummy map. Implemented ability to read user keyboard input, route it into the game logic, operate on it, then call UI updates as needed. Happy with the appearance. Happy with separation of concerns.