ooh thank you! i'll poke around at those links later :)
Not yet, haven’t had the chance, unfortunately :( . What I am considering now is, instead of editing the current tilesets - which are 32x32 - is to rework them as 24x24 and upscale to 48x48 to keep the big chunky pixels - which goes along with all the other assets, such as the characters generated by the Hero Printer.
Thanks for the reply! I just realized I double question you in a different asset, I started following you and replied to your other comment. Cheers!
PS do you have an approximate time for your Assets to be fully compatible? I'll work on my first RPGMaker game (already publish a few games on steam) Im just kinda waiting on the final art asset and yours is one of the best but I have to start as soon as possible.
You are very much welcome, mate! :) I am glad that someone is vibing that hard to my asset packs, that is a hell of a motivation.
Now, for the timetables, I plan on adapting the sv-actors from Battle Kit II in a couple of weeks, at most, since they will be released by GGG in a few. For the tilesets things get a bit muddier, since I have to get some other stuff out of the way before diving into this head on. One alternative you have, meanwhile, is using custom scripts on MV for loading anything that ain’t 48x48. MZ already let you use 32x32 tilesets without need for custom scripts, all you have to do is change the settings under the System 2 tab.