Thank you very much for your precious feedback! I agree about not seeing the next mover. The way the camera works needs a lot of tweaks to be perfect but we didn't have time to find the perfect fit! I tried to fix this problem using level design. At some places you can see that there are close movers with the second one raised, I did this to encourage the player to use the 'air drift' mechanic (right clic) and trust the game. I'm no professional, but I'll try my best to fix the camera and the level design for the full release we're planning to do! We'll probably tweak the rewind mechanic too!