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Wow this is fun! Trick shot games are very difficult to do in my opinion, and I think you nailed it! The game controls is super smooth, and once you understand how the game wants to be played, it sort of clicks. You could do really awesome trick shots with that nice right-click momentum thing, and it just feels great. The graphic is simple but clean, making every element stand out nicely in this fast-paced game. Loved it!

My only criticism is that, in later levels, you sometimes can't see where the next mover is, and that's such a bummer because you can't really plan with that, and it makes the player resort to either trial and error or replaying the level. This sort of ruined the pacing a bit. Speaking of replaying, it would be nice to have a reset button for each level too, just for those who like grinding for high scores.

Anyway, this is a very nice game and I think it wouldn't surprise me if this is a full launch. Need more content though. Well done!

Thank you very much for your precious feedback! I agree about not seeing the next mover. The way the camera works needs a lot of tweaks to be perfect but we didn't have time to find the perfect fit! I tried to fix this problem using level design. At some places you can see that there are close movers with the second one raised, I did this to encourage the player to use the 'air drift' mechanic (right clic) and trust the game. I'm no professional, but I'll try my best to fix the camera and the level design for the full release we're planning to do! We'll probably tweak the rewind mechanic too!