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(+1)

It's a fine day to devlog

First of all a title change, i found out there are many apps already out there called "Necrobox"
and.. well i'm not sure why i started calling this game that
(something necronomicon but should be silly something whatever)

so now it's..

Nekkrobox -- the long distance call of Chutulu

(also i'm glad i found out i'm not the only one
who kept misspelling Cthulhu as Chutulu
..stone off my hart.. )

anyway

here we are the part that i dread the most: testing

also a protip for all ya game developin amateur folk out there:
if you want to find bugs in your game just try to release it
all bugs  come out just right on release day

and i'm talking bugs nobody has seen before that
suddenly you can go through walls, the whole level explodes
metal soundtrack changes into country songs etc.
anything you can think of will go haywire on release day


oh well here are some solved ones:
if you remember the lightmap bug (from above)
I went back and forth through and through the code and..
turns out the sunlight radius was too small
and it didn't reach the surface..

the true evil was preoptimisation all along

i forgot to set eyes to ignore movers .. silly old me


"bringeth oneth"