There’s definitely potential here! The procedural puzzle generation has a tendency to generate unsolvable puzzles (such as requiring two gramophones to be activated when the level generates either one or none), but we can see it potentially working smoother with extra fixes, and more fleshed-out generation rules to make things feel a bit more coherent. The core mechanics are decently solid, and would likely shine quite well with better level generation.
Additionally, this project functions completely flawlessly as-is when exported for web. We’ve tested this by decompiling it, re-exporting it as a web build from Godot 4.4, and running the result locally. The project in its current state doesn’t use anything that’s exclusive to the mobile/forward+ renderers, and doesn’t make use of any APIs that require special consideration for web exports (aside from the resolution switcher in the main menu, which predictably does nothing on the web). Publishing a web export would be a good way to get some more eyes on your game, and more ratings for your game!