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My fault...a recent engine change apparently introduced in incompatibility with the start conditions for the older mod type New Game script logic.  I did not think to check that and I only checked that the older ones would still launch and did not check further.  I located the problem for New Game and just uploaded a fix to the Maelstrom Engine.

Thank you for bringing the problem to my attention.  Download the latest Maelstrom update and this problem should be resolved now.