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Je suis heureux que ca marche pour toi :) et voici le script le l'ennemi : 

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.AI;

public class Enemy : MonoBehaviour

{

    private NavMeshAgent Mob;

    public GameObject Player;

    public float MobDistanceRun = 4.0f;

    // Start is called before the first frame update

    void Start()

    {

        Mob = GetComponent<NavMeshAgent>();    

    }

    // Update is called once per frame

    void Update()

    {

        float distance = Vector3.Distance(transform.position, Player.transform.position);

        // Run towards player

        if (distance < MobDistanceRun)

        {

            Vector3 dirToPlayer = transform.position - Player.transform.position;

            Vector3 newPos = transform.position - dirToPlayer;

            Mob.SetDestination(newPos);

        }

        

    }

}

Mais aussi ta déjà un script pour que l'ennemi peut te tuer aussi ?