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(+1)

This game is pretty neat for what it is! We love the gradual, slow-burn corruption and body changes that settle in as you progress further; it’s quite subtle, but it’s quite a treat once you notice it.

The general lack of explanation also has an oddly positive effect on the overall vibe; it makes the hypno scene in particular feel a lot more alien as you’re forced to feel around to figure out what’s going on, which we genuinely love. Though we imagine that better self-explanation through more well-defined visuals would make it click far more satisfyingly (and would also be a good opportunity to double down further on the general alien feel).

Pretty solid overall, for what’s currently there!

Also, this project functions fairly well as a web export! We’ve tested this by decompiling the game, exporting the resulting ripped project to web as-is from Godot 4.4 (release version), and serving it to localhost via nginx. Even with no changes at all, most of the content seems to function exactly as well as it does in the provided desktop build. You even have the mouse properly regaining focus on click when focus is lost in a web build (which we know requires a workaround to pull off due to web export bugs).

Ratings probably wouldn’t be negatively impacted by a web build of what’s currently present, even with your project being affected by a few limitations related to it (notably: the compatibility renderer doesn’t support particle trails, which some of your particles appear to use). Some of these limitations have fairly easy workarounds; the shadow-casting light in the mirror_3d scene needs to have its render mode swapped to cube in order to properly render under the compatibility renderer, for instance.

Your game deserves to have more eyes on it!

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Thank you so much!

Yeah I’m generally much more of a show, don’t tell kind of person, and of course also ran out of time ahah. So glad the lack of text could actually have a somewhat positive effect. The visuals could absolutely use some juice, just got sucked into tweaking the 3D parts and animations for most of latter half of dev time.

And damn, I had no idea you could do all that with finished build, that’s so cool! Yeah the dealbreakers for me were the trails and the look of the render. The mouse focus trick I found from somewhere on accident trying to fix something else, so just added it in. And the shadow I already had changed too at one point. Dunno, I think I was just too happy with the particles to leave them out. I’ll add a web version with the updated controls, I’d really like more people to check it out too!