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(+1)

Damn I'm only the third person to 100% this. Should've got here faster.
Very funny take on idle games, and feels very satisfying to play. My one piece of feedback is rsi. My arm hurts from all the clicking this took. If you could make this require far fewer clicks it'd be perfect. A couple of ways you could potentially do this are making the blue button holdable instead of needing clicks, maybe even making this an upgrade, or removing the blue button and making it just the minigames.

I appreciate the feedback! I felt by the end when people would get up to the max of +5 seconds per click they still tended to click much more frequently then they needed. I think the idea of being able to hold is nice, I think some form of upgrade to do that could be very interesting!

(+1)

Oh the clicking problem was even worse for me, I avoided spending points on the seconds per click upgrades. It felt like a waste when I can just click faster. I only upgraded when my hand started hurting and I realised its importance, before limping to the end using my left hand for slow clicking and my right hand for the minigames.

As for the more frequent clicking, I think it's because of the way the timer works. Waiting 5 seconds between clicks means that if an activity pops up just before you click, you functionally have 5 less seconds on your timer. I think you could maybe fix this by allowing one more click after the activity spawns; allowing overflow when clicking (as in if you timer is 10 seconds and your per click is 5, and you click at 9, the timer does go up to 14, but you can't click again until its less than 10); or of course, implementing holding would also fix this.

(+1)

That's a really interesting way to think about it, and I'm very interested in the "overflow" idea. I've been working on an update for post Jam and I think some form of that will make it in!