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Let me preface this by saying I get it, it’s hard to do a horror game right in the span of 7 days.

And indeed you did.

Instead of going “haha jumpscare go brrr”, you actually made an effort to induce some form of fear or anxiety that lasts more than one second at a time. That’s what counts to make a good horror game.

Red Light, Green Light felt a little slow because more than half the time was spent awaiting the change back to green.

Boxes could get stuck behind walls while you were holding them, but there are a bunch of “bugs” so I don’t mind it too much.

If anything I’d like to see a few more “props”, fleshing out the content in the game.

The graphics were pretty good, but the voice acting and audio is what sealed it as great.

I really liked the interpretation of the theme here.