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I appreciate you checking. I would normally think it's incompatibility as well, but since I tried in a blank test project with no other plugins installed, I think it's just the Q plugins. Might be due to the base engine having recently updated?

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Apologies for the delay in responding. It’s likely a mix of both factors: incompatibility with new versions of RPG Maker MZ and the interaction with newer plugins. Personally, I use the latest version of MZ, and it works fine for me—I use many plugins, and the performance is stable.

My recommendation would be to keep your project as clean as possible from other plugins that might interfere with the movement functions. For instance, plugins like VisuStella’s “Events AND Move Core” often cause issues, and not all pixel movement plugins deliver consistent results. Testing in a project with minimal plugins might help pinpoint whether the problem lies with plugins or something else specific. Additionally, it might be a good idea to place the problematic plugins at the end of the load order. Setting them as a priority by moving their placement sometimes changes how they interact with other plugins. Hope this helps! 😊