Hey, I've compared this shader with my reference (RetroArch) and it's working exactly the same. For best results make sure to (a) have integer scaling output in your emulator with no aspect correction (aspect ratio correct in ShaderGlass if you need to), (b) set Pixel Size in ShaderGlass to the factor of integer scaling you have in the emulator (c) set FPS to 100% since this shader relies on flicker.


