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Hey, I've compared this shader with my reference (RetroArch) and it's working exactly the same. For best results make sure to (a) have integer scaling output in your emulator with no aspect correction (aspect ratio correct in ShaderGlass if you need to), (b) set Pixel Size in ShaderGlass to the factor of integer scaling you have in the emulator (c) set FPS to 100% since this shader relies on flicker.

Thanks for the advice but it still doesn't seem to be working for me. This is with pixel scaling set to 6x (240 -> 1440), integer scaling on, 100% fps. Top is retroarch, bottom is shaderglass. (Images had to be a bit compressed but you can still see the difference.) Thanks in advance.

Hm, could you export the original unprocessed image? I'll see if it looks the same (kinda blurrier than RA) for me.

(6 edits)

I'm not entirely sure what you mean but I have the original images here.

 https://ibb.co/zTQ3Rp8S

https://ibb.co/n8PGZKkG

Thank you for your patience.

Sorry I meant the Mario screenshot without any shaders applied, I will try to process it on my side and compare.

(+1)

Oh sorry, here you go.