yeah, i just based that line on whether the detected period (time between peaks and valleys) of the stick's movement is much lower or higher than the sweet spot, but... when there's no detected reciprocal movement at all, that value is set to 0, and the game currently is not accounting for that. so that's a pretty silly oversight that i'm just gonna blame on the tight dev timeframe i ended up with and which i'm intending to fix if that's allowable within the jam's rules