The story was interesting, but I felt like I was just walking around in the dark with nothing to tell me where I was. If navigation is to be a big part of this game, I think it would benefit from some 3-D spatial audio cues.
I'm curious, did you happen to listen to the how to play on the main menu? The game does use 3D spatial audio to communicate positions, but understanding the cues comes from listening to the how to play. (Didn't have time to do an in game tutorial sadly)
That makes a lot more sense! I was hoping just having the sound effects play in 3D would help with sound direction. Doesn't account for a full surrounding effect though unless you have the correct sound effects. Thanks for the feedback, new term for me to learn about and how to implement!