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(2 edits) (+1)

Visually it’s minimalist and slick. I had trouble understanding the more processed voice lines, but the tutorial was clear to me. Maybe I’d also allow the arrow keys and Enter as alternatives to the F / J / Space mappings. For me, the gameplay could have more variety and challenge. I’d love to hear more content in this. I might consider adding sounds that are always in the left and right, to fill out the rest of the soundstage, like other stems or effects processing from the same song. Nice work!

(+1)

Thank you for your comment! I’m really glad to receive your feedback and will definitely take your advice into account for my future projects. :)

The original idea for the game was to split the channels of the track. I created the music myself and aimed to make the player’s main goal targeting the bassline. I even implemented this feature in the code, but during the development process, I realized that positioning separate tracks might be too challenging for players. Maybe next year, I’ll try to create a better game! ;)