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(+1)

Hey! Just found the demo on Steam and got the game.

Love at first sight, superfan of the card games references and geek humor.

The game suffers from that top-down design though. Let's take the trap card, its just a card you can use in some situations, but it doesn't synergize with anything.

Now let's say that I can get a relic that says "when you deal damage, gain 5 life", I'm happy to fill my deck with trap cards and win the attrition war. 

Could be Pokemon-like badges, stamps, pins or whatever that we collect for persistent effects. That way we keep all the cool cards & humor but introduce more builds & synergies.