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(+2)

Very nice art and audio, it's always great to see the few games in a jam that actually have time for them. I failed my first attempt but I managed to speedrun the second and got there at 11:53:49, which felt like a pretty damn good score. The level design was really good, and I pretty much got where to go straight away (except for an awkward moment where I thought the cars were facing left and tried to go that way).

The one slight issue I had when playing was that depth perception was really hard. It became especially bad in the parts where you need to throw the box onto the spike.

Thanks for the feedback, any ideas on how I could improve the depth perception?

(+1)

Sadly no, I've never made a 3d platformer myself so I've never needed to deal with depth perception issues. I'm sure there are solutions though because I've played 3d platformers without depth perception issues. I imagine it's something to do with camera angles?