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Love the idea but it was sooooo hard! At least for me, I really struggled because I’d buy a magnifying glass then go to rotate but that, of course, cancels, so I get screwed a lot. I think the closest I could get was 20 goblins left but the enemy towers outpaced so quickly. I also think adding some incentive for making a squirrely path would have added an interesting layer of depth, maybe they get stronger as they go? Right now there isn’t much strategy, it’s mainly luck. With a little balancing, I can see this being really fun, keep it up!

Hey. Thanks for playing and I'm glad you find the idea interesting. As we noted in previous comments we didn't have much time to balancing. I had few ideas to make gameplay more "Fare" and "Interesting" but it sounds pretty boastful right now as we didn't have time to implement it)