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(+2)

A unique variant on a clicker! Its mechanics are communicated just well enough to leave “figuring out an optimal approach” as part of the game. It would have benefitted from some amount of sound, and it needs a faster on-ramp to the first upgrade, but there’s a core of something here.

Needs audio, ain't that the truth. Thanks for letting me know your input, I didn't get much time to playtest so it's very welcome to hear where the upgrade curve can be tweaked. Thanks for trying it out <3