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I'm very happy to hear that the candle system is already doing a bit of what I wanted! I was afraid that with all of the late cuts I was making it would feel like a weird mechanic to have. I wanted to make the skills more customizable, so you're right in calling it a card battler, it's very much what I was aiming for. Highlighting interactive elements is a good idea, I think there are a lot of small quality of life changes I can include to make things feel a bit faster and intuitive, I was just way too behind on the essential additions this time to get a proper sense of how the game feels.