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(1 edit) (+16)

Suggestion: Perfumes
If the MC is wearing perfume it could give their attractiveness a small boost. Or if we make it even more detailed, there could be different types of perfumes, and NPCs might like or dislike it based on their preferences.

(+5)

That's very doable, similar to how bad hygiene alters interaction effectiveness. Store favorite types in the person's data somewhere and apply bonuses when you match the type, I guess.

Although attractiveness as a stat doesn't really exist, it's all subjective to an NPC's personal turnons/turnoffs, and they can only have 2 of each (so it can go from -2 to 2 at the moment). It can definitely use some expansion later down the line, maybe even a separate system for tiny things like that where you can pick a lot of them, but they're not as strong.