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I feel like you have a story with this game that can be taken further in a lot of aspects. I really liked the dialogue, though there were a few typos, and I also think it'd be worth giving the handgun a few more shots before you need to reload.


How did you go about getting your dialogue text to automatically play as the speaker was talking? I found it very smooth.

(+1)

Hey thanks for the feedback.


For the dialog text, I am adding the dialog in a queue and playing it in a coroutine. And the speed at which it plays is dependent on how long the audio clip is.


If you want to take a look at the code, I can send you the GitHub repository for this game.