It’s going to be fixed on the master branch soon, but it sucks that it’s not in the stable version already.
https://github.com/godotengine/godot/pull/18020
oh this is great to see, thanks for letting me know!
You’re welcome, I’m glad to spread the good news :b
It’s already merged on the master branch but sadly 4.0 is a long way from release so it’s not really useful to us now ¯_(ツ)_/¯