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(+1)

It’s going to be fixed on the master branch soon, but it sucks that it’s not in the stable version already.

https://github.com/godotengine/godot/pull/18020

(+1)

oh this is great to see, thanks for letting me know!

You’re welcome, I’m glad to spread the good news :b

It’s already merged on the master branch but sadly 4.0 is a long way from release so it’s not really useful to us now ¯_(ツ)_/¯