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(+1)

I really like your game!

I like the idea of switching between different modes, as it adds a lot of challenge in a simple yet delicate way. Both systems have their own problems that the player must fix, creating a conflict where they must decide which actions are most important. I also really like the art style.

However, the controls are too laggy on my laptop. I'm not sure if this difficulty in controlling was the experience you intended to create, but when players try to click buttons, they often have to wait a while for the action to be played and the button may revert to its original state before the action is completed. Switching between the two modes is also quite difficult. Additionally, having a fullscreen mode would make everything much clearer.

(+1)

Thank you so much :D 

I'm glad you liked the hand-switch system. How you've described it is exactly what I was going for, leading into the pressure of ensuring 'nothing can go wrong'!  I'm also very glad you liked the artstyle, as that was a focus of improvement for me for this jam :)

I didn't have to ability to playtest on a laptop for this game unfortunately, but a lot of other players share that sentiment so it's definitely something to give a lot of thought to going forwardi n both this game and future jams. 

Fullscreening would definitely help rectify some tricky issue I think, sorry I couldn't get it working this time around!

Thank you for playing the game and giving feedback :)