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(4 edits)

Sorry about that, this was a timed competition and I...., I ran out of time, learning how to make a 3D is hard especially within a month. Needless to say a lot was left out due to the time constraint and it's not overly user friendly as a result.

Yea, no way out of the dice game unless you complete it make sure to talk to Borris to learn how to play, as for controls you're right i should have added a text or something to show what they were. For an update i'll def make a tutorial or something to help remedy that issue. But for a quick one month game dev comp i'm happy with how it came out. Just need to improve it now that the comp just ended yesterday/earlier today and I can finally take my time, breath and actually get a fully realized concept demo out, please be patient.

The controls are in the changelog, but Imma go add the controls to the desc now thanks for the input bud, :3

EDIT: Ok added the control scheme to the desc and here's a quick recap.

CONTROLS:

E: To interact with everything.

W, A, S, and D: for movements.

Esc: To go to main menu.

~: To toggle cheat console

How do you even open doors. the locked doors

(3 edits)

This is the very first build of a concept demo, not even a fully fledged demo just a basic semi-playable game idea, there's nothing beyond those doors hence them being locked. the only way to explore the unfinished areas past locked doors is to go to the testing area by press the tilda key ("~"), typing "t" and hitting enter to be ported to the testing area that allows access to portals to unfinished areas, :3

Once there are things past those doors, i'll make a lockpicking mini game to get past them, :3