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These issues are known and was an oversight from modifying damage values.
The damage was increased, but the "love_value_until_defeat" wasn't changed.

The intended values are as follows:
"love_value": 240
"love_value_until_defeat": 1000

Zahra also doesn't quite behave normally with 'absorbed' dialogue, because she doesn't actually have any absorbed dialogue.

I did some testing and I couldn't replicate the interrupted dialogue.

It's fixed for next update, it seems.

(1 edit)

Three questions;

1. Are we getting extra player characters in G&J?

2. How are you supposed to get a game over against Zahara in the first place? Yeah, debt sucks, but it's not fatal.

3. Will Japes and the other heroes in Charcuterie be able to eat enemies?

I just started a new game after freshly getting out of the temple, too.

I'll see if I can get a screenshot next time I see her showing what I mean. The best way I can describe it is that every ghost seems to have dialogue after your HP reaches zero, but it only goes to a certain point where progressing it any further results in an early game over screen with no 'absorbed' dialogue.


After messing with it a few times,I found the point where the game over screen comes at the end of Zahara's scripted dialogue, but in my case that last message remains even after you're absorbed. Which makes sense, since you said that she doesn't have any 'absorbed' dialogue, however when I went past that point she started to say something else (I heard the little 'text is being added chatter noise') but it gets interrupted by the game over screen. Hopefully that helps? 

Anyways thank you for the response! I'll see if I can mess with the values in the files o: