Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

For some reason the OSX build tries to open in TextEdit, even after complaining about being unsigned. The heck?

It looks like it's a single Mach binary rather than a macOS app bundle. Launching it from the command line does work but that's not exactly the intended strategy for app launching.

I forgot macOS wants app bundles. Thanks for working around it! I'll look into packaging it properly.

(1 edit)

Is this löve? If you're still using my build system that should produce app bundles natively.

ETA: https://github.com/fluffy-critter/colorful-critter/blob/master/Makefile has been updated to build against LÖVE 11.2 and it should be easy to bump it to whatever future versions as long as rude doesn't change the zipfile/version scheme again

It's monogame, but I was going to steal your build system for generating the app bundle. ;)

you can't just plop a monogame binary into a love bundle... the fixed version doesn't open at all. Doesn't monogame have its own cross-platform build targeting system?

I ended up rewriting the package file based on some docs I saw, the build system I'm using for monogame does not, I'll need to keep digging.