That's mostly because I'm busy trying to fix necessary bugs for the next release right now.
I've quickly implemented a PSL1GHT Makefile and made some source code changes to support the platform (in theory). Although I still need to verify if it can build it properly. I assume that PSL1GHT SDL/SDL2 can use file abstraction using RWOps?
It's currently still hardcoded for the PSL1GHT's documented paths (for the default Makefile it provides).
I also changed the root path of the application to /dev_hdd0/game/<APPID (in this case it's the same as the Vita app ID: SFHB00001)>/USRDIR/files
I still need to implement some other stuff, like proper PS3 directory creation and removal etc. Right now the calls are simply ignored.
Edit: Implemented basic directory/file creation and renaming/cleanup support.
Now I still need to implement directory listing and file I/O support for the basic system to theoretically being usable (since SDL 1.2/2 apparently has no rwops support).
Edit: Implemented directory listing and manual file I/O support for PS3. It doesn't use SDL/SDL2/SDL3 for this (as it's rwops seems to be a dummy only, at least for SDL 1.2 and SDL2).
Also added support for SDL_net and SDL2_net to the PS3 builds.
I think that's all the parts that needed adjustments, just still need to verify with an actual devkit. And since I don't own a PS3, I can probably only verify it on an emulator, if one exists for PC.
Compilation itself works the same as with the other project targets: "make ps3 build SDL2", adding SDL2_net for networking support.
The same should work when omitting SDL2 and optionally specifying SDL_net (to use SDL 1.2 with SDL_net). Although that might be strange, due to not having any scaling on SDL 1.2 (thus rendering a tiny 480x272 PSP-sized image on that SDL version, unless the display is set to a higher resolution in the UniPCemu settings (if it works like on the PC versions of SDL 1.2).
The MSYS2 devkit I can find only has SDL 1.2 though (there's no SDL2 supported by default).
Managed to get it past the first compilation stage, compiling all files into object files (although ). Now linking still needs to be fixed (it cannot find the reality and psl1ght libraries).