I love all the different sprites and animations and how the player shoots where they are facing, reminiscing of old games, matching the art style. Everyone already said what I am thinking, the first level blinks in before you load a new one and some enemies are invincible. Only after reading the description of the submission I understood it was intentional (it's also stated in the main menu, but for me it was cut off the screen), and I'm fine with an invincible enemy, what stumps me is that it's the same sprite for the enemies you kill in the first level! What I wanted to see is a visual/sound representation of them being an invincible variant, making it clear to the player that these are different in some way! (Maybe a shield, a glow, a red outline, a recolour)
Overall a nice modern take on the combat of old Zelda games! I really like the setting, the visuals and everything is well put together, but it left me wanting something more polished or complex!
Forza Italia!