Fantastic to hear it's still in development. Would have been sick to be able to play Quake entirely from the PAKs but I get that developing in QuakeC isn't the best use of time anymore. Does this mean there will be an API in GML then? I'm curious what features that part will have if any.
For example, if users wanted to implemented AI, will the flow be: 1. Load map. 2. In GML, create NavMesh (i.e. something like OzarQ.nav_mesh), handle AI frame transitions (OzarQ.loadAnimation) and move/attack logic? 3. Key events/triggers would also be handled in GML?