Short but sweet.
*SPOILERS*
Some important details, though: 1) The movement is kind of wonky and slow. Not that big of a deal, but movement polish is always important in platformers since it's the thing you'll be doing the most. You need to play around with acceleration and such, and test it with friends. 2) If the idea is to not follow orders, then the room that said "Go in the door to the right" should've had the middle door as the correct one, since it contradicts any instruction shown. While the left one is still valid, you cannot leave more than one valid option (unless, of course, you make them both correct). 3) More audio cues would have done a lot (i.e. when pulling a lever, or when going through the correct/wrong door). 4) The red button simply killing you was kinda underwhelming.
The lighting on the red button warning was nice, try using more effects! They're cheap, and make a huge difference.