Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Using the tool in the diagonal down (left, right) direction should strike blocks.

The computer needs a Back/Return button.

Moving into a block should keep your speed the same, seems to slow down a lot.

Needs an end-game goal, more than 'mine all the blocks'.

Pretty good! Mindless, meditative, reminds me of Dysmantle

(+1)

Awesome suggestions, thank you. I have added all of them to my to do list.

There is just one thing I don't get. What do you mean by "Moving into a block" ? 

I am preparing the story about this guy. Currently, there is a placeholder "exit" sign in the maze.

I'd love to make something even 1% as cool and nice than Dysmantle.

(4 edits)

'Moving into a block' was a bit vague. What I mean is: moving diagonally and colliding with a wall/block slows your movement speed, and it would be nice if the player would slide along the wall at about the same speed as if they were walking parallel.

Seems like the player sprite is still trying to move diagonal into the wall, and being pushed back out by the collision.

(+1)

Ok, thank you for the details, I see what you mean. I will work on this.

In the mean time, I have added the possibility to use the tool in diagonal, a back button in the computer and an end-game goal.